Simpsons 3D: Save Springfield
About Simpsons 3D: Save Springfield
You dive right into Springfield alongside Homer, Marge, Bart, Lisa and even Maggie, each rendered in bright, blocky 3D that feels a lot like walking into a living, breathing cartoon. Homer stumbles through Moe’s tavern and Krusty’s studio trying to track down clues about why Mr. Burns’s latest scheme has turned the town into a krusty-colored mess. Your first task might be sneaking past security guards at the nuclear plant as Homer—don’t worry, his belly bump attack still packs a punch—while Marge uses her sharp eyes to uncover hidden passages and clues in hilarious side quests.
Bart’s missions bring a different flavor, zooming around on his skateboard to ring doorbells, spray graffiti tags as secret messages and outrun angry townsfolk with only a slingshot in hand. Lisa’s levels offer puzzle-based challenges, stacking books and powering up the family’s new invention to reverse Burns’s brainwashing rays. There’s even a cameo from Professor Frink who pops up to explain new gadgets—turns out his portal gun is key to hopping between messed-up Springfield zones.
And it’s not all single-player: you and a friend can team up in co-op mode, tag-teaming through the areas and combining your characters’ abilities. Imagine Homer’s burp wave turning enemies into doughnuts, while Marge hurls her mighty rolling pin to clear a path. The voiceovers capture the show’s humor perfectly—Grampa Simpson’s grumbles, Smithers’s awkward loyalty, and Mr. Burns’s “Excellent” delivered in all its sinister glory.
By the final showdown in Burns’s high-tech lair you’ll feel like part of the family’s ragtag gang, saving Moe’s bar from flooding concoctions, sending Snake jail-bound again, and restoring Springfield’s pastel charm one quest at a time. It manages to balance slapstick hilarity with just enough platforming challenge to keep both couch potatoes and completionists happy.